Currently working as a Game Designer.
Previously worked as Quality Assurance Project Coordinator at Paradox Interactive.
The Paradox group today consists of both publishing and internal development of games and brands. The game portfolio includes more than 100 titles and Paradox owns the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Magicka, Age of Wonders and the World of Darkness catalogue of brands.
My role(s): QA Analyst, Quality Assurance Project Coordinator and Embedded Quality Assurance
Main Projects: Stellaris & Crusader Kings III
Establishing processes of how to do our work together with others Project Coordinators.
Managing outsourced testers to play our games, reporting bugs and sending out reports of the overall quality of the games.
Deconstructing documentation for Verification/Destruction testing.
Providing feedback about bug quality, schedules, time estimation, people, performance and projects.
Previously worked as Quality Assurance at Toca Boca.
Toca Boca captures the power of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can dream up. There are no rules, no boundaries and no “right” or “wrong” way to do anything. There’s just the undeniable, power of play.
My role: Quality Assurance
Singleplayer
Genre: Digital toy
Developed for: Mobile/Tablet
Engine: Unity
Previously worked at Starbreeze Studios as a Quality Assurance
PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew - Dallas, Hoxton, Wolf and Chains - as they descend on Washington DC for an epic crime spree.
My role: Quality Assurance
Multiplayer
Genre: Co-op First Person Shooter
Developed for: PC/Xbox One/PS4
Engine: Diesel
Gaming Corps - Internship for 6 months & hired afterwards for 2 months as a Junior Game Designer
In THE DESCENDANT, the end of the worlds is only the start. With what remains of humanity protected in underground Ark facilities, your mission is to keep survivors alive, while discovering a far greater conspiracy buried within Ark-01.
My role: Junior Game Designer & QA intern on EP1/EP2
Singleplayer
Genre: Adventure/Point & Click
Developed for: PC
Engine: Unity